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D20pfsrd firestream
D20pfsrd firestream









d20pfsrd firestream

If the attack is successful, the target radiates darkness in a 20-foot radius (as the darkness spell) for 1 minute per level.

d20pfsrd firestream

As a standard action, the warlock can make a ranged touch attack against a foe with 30 feet. Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normally.ĭark Blast (Su) Starting at 1st level, a warlock create a globe of inky blackness. A warlock may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.Ĭantrips A warlock learns a number of cantrips, or 0-level spells, as noted on Table: Warlock Spells Known under “Spells Known.” These spells are cast like any other spell, but they may be cast any number of times per day. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level warlock spell he can cast. In effect, the warlock “loses” the old spell in exchange for the new one. Upon reaching 5th level, and at every third warlock level thereafter (8th, 11th, and so on), a warlock can choose to learn a new spell in place of one he already knows. The numbers on Table: Warlock Spells Known are fixed.) (Unlike spells per day, the number of spells a warlock knows is not affected by his Charisma score. At each new warlock level, he gains one or more new spells as indicated on Table: Warlock Spells Known. A warlock begins play knowing four 0-level spells and two 1st-level spells of the warlock’s choice.

d20pfsrd firestream

In addition, he receives bonus spells per day if he has a high Charisma.Ī warlock’s selection of spells is extremely limited. His base daily spell allotment is given on Table: Warlock. The Difficulty Class for a saving throw against a warlock’s spell is 10 + the spell level + the warlock’s Charisma modifier.Ī warlock can cast only a certain number of spells of each spell level each day. To learn or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level. Like other spellcasters, medium or heavy armor interferes with a warlock’s gestures, which can cause his spells with somatic components to fail.Ī warlock casts arcane spells drawn from the warlock spell list. Weapon and Armor Proficiency The warlock is proficient with all simple weapons, with light armor, but not shields. The following are the class features of the warlock. The warlock’s class abilities are Acrobatics (Dex), Bluff (Cha), Craft (Int), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha). Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Although they prefer to act alone, warlocks seek out allies to aid them in their endeavors as either true companions or fodder for powerful enemies. Most warlocks are impatient, seeking greater power in the quickest way possible, and relying upon their powerful arcane energies to defeat their foes or bring them to their knees. Role: Warlocks spend much of their time exploring the nuances of evocation magic, while delving into the nature of magic from the Plane of Shadows. In so doing, he can unleash tremendous energies to either destroy or incapacitate his enemies. While a warlock is an expert of evocation spells, he draws power from the Plane of Shadows to enhance his magic.

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This practitioner of the arcane arts gains a true understanding of evocation and shadow magic, and how to manipulate and improve their effectiveness. Many arcane spellcasters strive to become the ultimate blaster, but none possess the sheer power or versatility of the warlock.











D20pfsrd firestream